Long talked about, Riot Games’ Project L is finally starting to unfold: the game takes the form of a 2 vs 2 fighting game set in the world of Runeterra and pitting League of Legends characters against each other.
Among the various projects in development at Riot Games, it has long been known that the group is working on the design of a fighting game – the rumor has been running since the acquisition of Radiant Entertainment in 2016 and on the sidelines of Worlds 2019, the studio confirmed the development of the Project L. Today, the brothers Tom and Tony Cannon (the founders of the Radiant studio) present in a little more detail the main mechanics of this famous Project L.
The game therefore takes the form of a fighting game taking place in the world of Runeterra and featuring the main characters of League of Legends – the video presentation (below) confirms in particular the presence of Jinx or Ekko, but also of Darius or Ahri, represented here with a character design anime way.
Small originality, the game integrates team fights, in a 2 vs 2 format, in order to reinforce the strategic dimension of the clashes.
In terms of gameplay, we also remember that the developer intends to apply here the principles of Bushnell’s Law (a game easy to learn, but difficult to master), especially in the management of sequences and combos of attacks. The player must above all succeed in developing synergies between the capacities of his two heroes and making them coexist effectively as the battles unfold.
The game also incorporates a multiplayer dimension, hence particular care given to the netcode, to ensure the best gaming sensations even with a poor connection.
At this point, the Project L release date is not yet set and according to the developer there is still a lot to do (the base gameplay and the controls system are functional, but the interface or even the heroes require still development time). Consequently, Project L will not be launched in 2022. It should be noted, however, that the project is still very much alive.