Digital Foundry continues to test the Xbox Series X, and in a fresh video, experts took a look at the performance in problematic games for Xbox One.
Particular attention was paid to Just Cause 3, the frame rate of which during difficult scenes with explosions used to drop to 10-15 frames per second on previous-gen consoles including the PS4 Pro and Xbox One X. However, the new consoles based on AMD’s Zen 2 architecture seems to run Just Cause 3 finally at a stable 30 FPS – the curse has been lifted.
Another interesting example was Rainbow Six Siege, which in PvE mode allows you to completely disable vertical sync and completely unlock the lock on FPS. On Xbox One X, the shooter shows 60-70 FPS, while on Xbox Series X – 120-135 FPS.
Xbox Series X benchmarks for games tested by DF
|Just Cause 3||30 FPS stable|
|Rainbow Six Siege||120-135 FPS|
|Red Dead Redemption 2 (4K)||30 FPS with very rare crashes|
|Batman: Arkham Asylum||Stable at 45 FPS (the game has a lock at 45 FPS)|
|The Vanishing of Ethan Carter (4K)||60 FPS|
|The Evil Within 2||55-60 FPS|
|Assetto Corsa Competizione||Floating 30-60 FPS|
|Star Wars Jedi: Fallen Order||60 FPS without any load|
In addition, Digital Foundry tried ARK: Survival Evolved. In the mode with reduced graphics, it was possible to achieve 60 frames per second, while with increased visual level – about 50 FPS. But this game has one of the worst optimizations on current generation consoles.
Also, the folks at Digital Foundry mentioned that games with dynamic resolution look far better. It is not always noticeable immediately, but in the same Call of Duty: Modern Warfare, objects in the distance are much more detailed. The same goes for Hellblade.