The goal of this article is to help Monster Hunter Rise beginners with their weapon choices and what are the best weapons for them to choose. Most hunters regardless of experience generally agree on what is the most accessible weapon type.
That said some Monster Hunters feel very very passionate about their favorite weapon and this is probably the number one question for most newbies which is the best weapon?? The fast answer is there is no best weapon not objectively. So which is the easiest beginner weapon becomes the real question.
Monster Hunter Rise Weapons Basics
It is one of the most important early game decisions you will make as it can dramatically affect how you feel in at least your first several hours of the game. Monster Hunter Rise like the other games in the franchise will furnish you with a basic example of every one of the different weapon types there are 14 in total in this game and like its predecessor also has a practice zone where you can take the weapons and fiddle about nice and safely with them to see what feels right to you or to start committing combos.
- Some are Meleey, some are Ranged, some are Slow while some are Fast.
- Some weapons in Monster Hunter Rise are great to hit n run style and some are great for sticking your ground with heavy defense.
- Some are better at big risk but big damage and very deliberate commits while some work superbly as team support roles.
In general, the faster weapons are usually better at delivering proc percentage-based status effects like Blast and Poison. Most of the slower weapons are much better at single hit raw damage or concussive damage and some are better at severing monster parts but all weapons are valid and useful in their own merits both as a group and as solo choices.
1. Learning Curves
Any weapon type can carry you to end game none are the best none are the worst none are noobs only and even the most newbie-friendly amongst them are completely valid to keep using for the entire game if that’s what you like some are easier to learn the basics but a few have more challenging learning curves that may put new players off.
2. Pointy and Blunt Type Weapons
Weapons also fall into a couple of main categories Pointy or Blunt. Obviously Pointy ones do predictably enough severing damage and Blunt damage which can knock out or wear down the monsters faster. Some weapons are even capable of both types of damage but are more limited in their delivery of that damage than the specialized ones. Of course, you can help damage a monster’s tail with a hammer.
But you can’t sever with the hammer. On the other hand, with a long sword you’ll be doing tons of severing damage but you will have a much harder time knocking it down or causing exhaustion.
Monster Hunter Rise Weapons Basics for Beginners
This is a bit oversimplified but again I’m talking to absolute beginners here. So some of you veteran players out there wanting to make finer points of this stuff feel free to use the comment section for that. Mow I’m not going to run through the pros and cons and do’s and don’ts of every single weapon here.
I just want to chew on that main question which is which weapon should a beginner start with to make it accessible to learn the game and feel like a badass the fastest.
In past Monster Hunter Games, Some players can prefer to master a single weapon or perhaps 2 weapons, 1 for solo and 1 for multiplayer. For example, if you often play with the same group of people and are trying to balance out a range of damage types within the team so weapon choices carry meaningful weight to the whole game experience.
Monster Hunter Rise: Best Weapons for Beginners
- Sword and Shield
- Dual Blades
- Hunting Horn
- Light Bowgun & Bow
- Long Sword
- Great Sword
- Switch Axe
- Charge Blade
1. Sword and Shield
In Monster Hunter Rise, Crafting has been designed to be a little bit less material hungry in a very deliberate effort to get more players to more freely try different weapons out but there are still weapons that are easier for newbies to get to grips with faster. The classic is the Sword and Shield you can do predictably enough slicing damage with the pointy bit and stack up some blunt damage with a series of shield bash attacks. And of course, you can directly shield and absorb incoming damage that you otherwise can’t avoid.
Sword and Shield are not especially good at raw damage output. It is quick and mobile and you can easily cancel out of combos so you can panic roll out of sudden danger if you find yourself overcommitting until you learn to better predict attack patterns. You can stand your ground and block incoming attacks ready for a counter but absorbing attacks with block does of course chew through your stamina gauge. So you’ll need to be mindful about which attacks you decide.
This broad utility and reactive gameplay style make it an extremely flexible weapon easy to learn while still being highly effective. And the basic combat style will be very familiar to players of many other game types featuring the classic sword and dodge roll action RPG gameplay style.
2. Dual Blades
Dual Blades also make for a good starting point for many players, again feeling familiar with weapons and combat style from other action RPG games you may have played before. This weapon is easy to understand and offers a highly reactive and very quick gameplay style keeping you highly mobile and ready to dash away from danger at a moment’s notice. However, they have no shield but they do have a fast and constant output of damage.
Once you get to grips with their endlessly chainable combos. This is far more offensive than the Sword and Shield and dependent on the flow of combos to keep the DPS high. This weapon has a bit of meter management. With a button press, you can switch to something called Demon-Mode where you become even faster and even more dangerous delivering even higher DPS and more critical hits. But you also burn through stamina at a much faster rate.
The rapid DPS potential make them very good at status inflicting as more hits more fast mean more chances to proc effects. That’s just the way the math works. So while you’re not necessarily doing massive damage numbers you can cause all sorts of issues for the monster you’re fighting.
With some of the more acrobatic combos like screaming down the entire spine of a monster like a human circular saw they are very very cool looking and dramatic.
3. Hunting Horn
In older monster games it would be one of the least likely to be recommended as a starter weapon. Being historically quite involved and kind of complicated and difficult to learn, leading lots of memory for the song combos. Quite powerful but not very accessible at all.
But in Monster Hunter Rise it can be extremely accessible and was in fact my own personal favorite weapon in the first demo. Hunting Horn is like a hammer but not quite as brutally hard-hitting as hammers can be but a bit more mobile and able to generate buffs and heels. Not just for yourself but for your entire team.
Its basic combos flow like a dance it feels both rewarding and cool to twirl about doing big boomstick damage. There’s no shielding and when the weapon’s out you’ll be relatively slow on the ground. So you will need to be thinking forward a bit more than the Sword and Shield or the Dual Blades when it comes to your positioning and when to commit to a strike or a combo.
As a beginner weapon in Monster Hunter Rise it is easy to pick up and easy to understand.
- How to find a Rock Lizard in Monster Hunter Rise
- AC Valhalla Easter Egg Locations for Ostara Festival
- Valheim: Cheats and Console Commands and How to Activate
4. Light Bowgun & Bow
If you’re a player who fancies more ranged gameplay either the Light Bowgun or the Bow are very good choices for you to start out with. Fairly similar in range and effectiveness and mobility to one another both will keep you mid-range so you can stay out of trouble easier as you learn your way around the various monster patterns of movements and attacks.
Both are pretty low on single hit damage output but they are fairly consistent as well. You can also use special ammo types for inflicting specialized damage like piercing, explosive blasts, putting monsters to sleep, poisoning them. In the case of the Light Bowgun, you can plant a shell on the ground and bait the monster into it for some nice big explosion damage.
If you do like being a ranged player I suggest trying both out on at least a few real hunts each. Because on the surface level, their style and positioning feel quite similar but past that they start to diverge in how they’re most effectively used. So one might appeal more depending on your personal tastes for positioning, speed, damage types, range, ammo management and things like that.
The above 5 weapons would be my choices my suggestions for absolute newbies to start out with something for the taste of nearly every core playstyle. Some of the other options like Great Sword and Hammer and Gun Lance and Heavy Bowgun are all superb for big fat single hit damage which is very attractive to be sure.
But they all make you move quite slowly. They tend to shield and unshield more slowly making escaping from immediate danger a little bit more difficult and tricky to get away with sometimes. Also, these weapons often lock you in place or slow you right down when charging up for the biggest most brutal attack chains. And they all have playstyles that frequently include committing to a combo or charge which can’t be canceled out of leaving you very vulnerable if you’re not highly familiar with monster attack patterns and skillful positioning.
5. Long Sword
Long Sword they’re faster but rely heavily on positioning and combos. At least for me, Long Sword was a bit tricky to get a useful handle on as a newbie. I didn’t really ever feel very effective with it when I first tried it. It’s not a bad choice for a newbie but I suggested using it only if you feel confident with your ability to learn a higher skill floor faster. You can also use Long Sword if you are familiar with this type of gameplay from other games.
6. Great Sword
Great Sword is kind of on the other side of that. In theory, its combos and attacks are certainly easy to understand and learn but its slow and very risk commitment gameplay style doesn’t make it ideal for newbies. Even highly experienced Great Sword users spend quite a lot of their game time positioning or completely missing with their big damage charge flippy spinny combo thing they love so much.
However, when it lands it does pop big damage numbers and is hellishly brutal which is why they like it.
For me, it was more accessible than the standard Lance. But again it didn’t feel very dynamic or easy to use while also learning everything else about the monsters. It’s a very static positioning style you don’t move around a lot with this thing. The emphasis is more on sticking your ground with heavy shielding and then unleashing pokey explodey hell upon the Monster.
I can certainly see it feeling very badass if you’re using it. Well but it’s not a weapon I would suggest learning the game on your first try because when you screw up you are punished for it quite harshly.
8. Switch Axe
The Switch Axe is reasonably accessible. It is made for gamers who are more comfortable with higher risk higher reward style gameplay. It’s super-duper fun and very dramatic to use when you get it right and has some fantastic combos and great damage potential. This includes a huge one-off slow charge burst of elemental damage for when you can create a big fat opening to really punish a vulnerable monster.
However, it also has different kinds of meter management to keep an eye on using it. And again for a beginner also trying to learn just how to survive an encounter with a monster, it can potentially be a bit too much all at once to try and keep in mind.
9. Charge Blade
Charge Blade is also a high management weapon with a slightly more obscure combo. But when you do learn it well and when you get it right it can be fantastic. The Charge Blade can be a bit more defensive than the Switch Axe featuring a shield in one of its 2 weapon modes but it’s also a bit more complicated when it comes to the combos and meter management. I’m still not sure even I properly understand it myself.
At the core absolute Monster Hunter Rise beginners to this series or this type of game in general will find it easier to get into the rhythm with Sword and Shield or with Dual Blades. If you’re into that Strike n Sash and high mobility, adaptability then try the Hunting Horn or possibly the Hammer. The Hammer is a little bit trickier than the Hunting Horn to get used to but very similar in many ways.