Almost 10 years after his release, Dragon’s Dogma is about to finally know the rest of his story. At a stream to celebrate 10 years of the game, Capcom officially unveiled, via a logo, working on the famous Dragon’s Dogma II. If for the moment no information or release window or even less platforms for the title have been revealed by the publisher, the hope of seeing this sequel land on nintendo-switch is allowed. The version Dragon’s Dogma: Darth Arisen went out on nintendo-switch since April 23, 2019. However, it will be necessary to be patient before having new information on the title. The title will also benefit from the REEnginethe home engine from Capcom.
Mr. Itsuno recalls his first experiences with high fantasy being through classic pen-and-paper role-playing games. This culminated in his love of RPGs as a whole, something he would carry with him throughout his time working on arcade titles for Capcom throughout the 90s. began building his own fantasy world, which would eventually become what we now know as Dragon’s Dogma.
Talking about how the team built the land of Gransys, the reason behind the game’s unique pawn system, and the titles it worked on between its initial concept for Dragon’s Dogma and the game’s release, we encourage the Arisen of all types to enjoy Mr. Itsuno’s thoughts on his time developing the original game and the thrill of the surprise announcement of Dragon’s Dogma II.
Dragon’s Dogma II will begin the cycle anew.
Join director Hideaki Itsuno as he reflects on how the world of Gransys came to be and shares the announcement of the upcoming sequel, in development using RE Engine:
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— Dragon’s Dogma (@DragonsDogma) June 16, 2022